The Sonic Center

Welcome Center => News and Updates => Topic started by: Rolken on May 10, 2006, 07:46:08 pm

Title: TSC4 - The future of game competition
Post by: Rolken on May 10, 2006, 07:46:08 pm
I have been holding off on divulging the entirety of my plans for TSC because I was not sure they would not be altered. But now recent events leave me decided. So here it is.

TSC4... is not TSC!

In the future, TSC will be one segment of the broader vision - a fully extensible competition network composed of multiple subsites for competition in various game series. A series fan (or fans) can create their own site design and administer rankings built on the TSC4 back end, with automated statistics and content. It is the future!

Think halfway between what TSC is now and what Cyberscore is - we extend beyond Sonic, but rather than doing so with zillions of generic rankings, we have the media and community and Sonicyness (or whatever) that makes us awesome.

Specifically, there're a few pieces that need to come together to finish the puzzle - a semi-simple skin framework (mostly fulfilled by F-Man), backend administration, the content system, and a more robust database. Work is in progress on all four, and nearing completion on a few. It'll be a few months before it all comes to a release-level point, and probably a few more before everything's polished. And when it is, it'll pwn.

Mario Center, anyone? >_>
Title: Re: TSC4 - The future of game competition
Post by: Bilan on May 10, 2006, 07:47:46 pm
That is awesome.

I am still pro "The Sonic Center" though >_>

And Super Monkey Ball ftw <_<

</meaningless nonsense>
Title: Re: TSC4 - The future of game competition
Post by: PsyBorg on May 10, 2006, 08:02:52 pm
From what it sounds like, it'll be fscking awesome.


Only thing is... what games would we pick, and how would someone be able to make one (i.e. fill in forms or send TSC some code crap)? It'll all be something interesting in the end if this works out.


*plans a certain competition which he will hide for now*


EDIT: Also, another question: what would we do about multiple competitions for the same thing?
Title: Re: TSC4 - The future of game competition
Post by: Spinballwizard on May 10, 2006, 08:11:36 pm
I have been holding off on divulging the entirety of my plans for TSC because I was not sure they would not be altered. But now recent events leave me decided. So here it is.
This isn't related to the recent revelations with new Sonic games is it :(
TSC4... is not TSC!
...I am so reminded to pick apart Fake Adventure. Pull a gun, and I will PERSONALLY cage you up. :(

Actually I'm not all anti-pro the concept, but I guess it's just kinda stunning. I mean, how would it work? Would TSC still be the base? Will the others have like subdomains (ie ctr.soniccenter.org) or separate folders (www.soniccenter.org/ctr) or something else? I guess I'm a bit confused. (I may have learned more had I not been idling in the chat.)

So yeah I have no idea what's going on as usual. So, uh, specs plz? *SHOT*

EDIT: Also halfway between here and CyberScore tempts me to say it will suck. But maybe not as much as CS. But iono. I'll let things unfold first before I go making assumptions.
Title: Re: TSC4 - The future of game competition
Post by: magnum12 on May 10, 2006, 08:29:26 pm
Sounds cool. If I provide a basic idea as to the sub site I want to produce, will there be a template we can use? I personally want to make and administrate a "Mega Man" (TMC) center or a "Gun Star" (TGSC) center as part of this little family of TSC sites. For the Mega Man site, I could also have a section for how to fight the bosses without special weapons and other cool stuff. Of course I would have to instate the rules of "No select glitch" for MM1, "No Ultimate Form" for MMZ, and other stuff as nessecary.
Title: Re: TSC4 - The future of game competition
Post by: Aitamen on May 11, 2006, 01:31:24 am
I like the Idea... I'd only want TSC to be the base of stuff, or at least the primary homepage *smiles*  Sonic Series > all.

INteresting, though, that we'd have to work harder and harder if we watned to keep on top of the SITE as opposed to each game... I think I'll enjoy it... again, with TAS stuff being the absolute breaking point, cheaters marked, and a society for all scorers everywhere... I think it'll be great!

Personally, I want to see TRMS (Mega Man) so I can finally do something with my X4 times *smiles happily*

I'm curious, though,  as to how well it'll work... perhaps it should still be moderated by our groups and recruit more as needed?
Title: Re: TSC4 - The future of game competition
Post by: yse on May 11, 2006, 02:28:04 am
I don't particularly like it, on account of there are a considerable amount of competition communities out there as it is (eg. MK64, Cyberscore, SM64, N64HS, the list goes on).

The rule of thumb has to be that we can't step on established ground. Games only listed on Cyberscore, however, are fair game. X)

EDIT: As a thought, maybe we should stick to Sega games? (The Sega Center ftw?)

Iono, I had that idea a while ago. Do as you will with it.
Title: Re: TSC4 - The future of game competition
Post by: PsyBorg on May 11, 2006, 07:05:49 am
The Megaman/Rockman center would definitely be good... maybe it would get me back to one of the RMEXEs at some point.


But anyway, I still think those questions I asked should get an answer sometime soon. Plz.
Title: Re: TSC4 - The future of game competition
Post by: Bilan on May 11, 2006, 07:44:47 am
EDIT: As a thought, maybe we should stick to Sega games? (The Sega Center ftw?)

That is pro.
Title: Re: TSC4 - The future of game competition
Post by: Ben on May 11, 2006, 05:22:03 pm
This stuff sounds promising. :o

F-Zero may need a new home if MFO just keeps delaying the ladders indefinitely.
Title: Re: TSC4 - The future of game competition
Post by: sonicam on May 11, 2006, 06:23:52 pm
Wow, this is awesome... I'm very much pro on your idea Rolk, but not mike, I think the variety is very much appreciated, I mean, we all play games other than Sonic and some compete in them, so why have to make the second trip to Cyberscore, when we can just keep it here. I'm very much pro on any MegaMan games as well. :D
Title: Re: TSC4 - The future of game competition
Post by: yse on May 12, 2006, 01:51:33 am
This stuff sounds promising. :o

F-Zero may need a new home if MFO just keeps delaying the ladders indefinitely.

The question is, do we really want F-Zero's community around here?

I stand by my position. The more variety we get, the more we're just going to come into direct competition with Cyberscore. And given the choice, not many first timers here are going to stay for long. (Of course, that has nothing to do with our awesome community, just that Cyberscore is well established.)
Title: Re: TSC4 - The future of game competition
Post by: F-Man on May 12, 2006, 01:54:56 am
Since Rolken's keep forgetting about posting here...

He's going to register a new domain that has subdomains for each different series that'll be handled by different people. The only reason this is "TSC4" is because it'll be based on TSC's source code.

It's not like the main site here is going to be about many games in general. :o
Title: Re: TSC4 - The future of game competition
Post by: magnum12 on May 12, 2006, 12:10:43 pm
So the basic structure for the new TSC will be like this? (Using some of the proposed ideas as a template)
Sonic Center
l---> Mega Man Center (and its stuff)
l---> F-Zero Center (and its stuff)
l----> Mario Center (and its stuff)
l-----> Kingdom Hearts Center (another one of my ideas)
TSC's Stuff
-Essentially this diagram depicts TSC with some pages that take users to the sub sites which are pre-constructed but handeled by different people. I'm still figuring out how to actually regulate the competitions for Mega Man games since to my knowledge, only X5 and beyond and the Zero series actually keep track of time. I do however, plan to have some guides for series as a whole, including boss battles without special weapons. (Such as Wood Man, a boss that people here want to know how I beat without special weapons. Speaking of Mega Man, heres a trailer to the latest Mega Man game. This one looked really promising at E3.
http://www.gamespot.com/ds/action/megamanzx/media.html (Under Trailer 1)
Title: Re: TSC4 - The future of game competition
Post by: douglas on May 12, 2006, 12:22:36 pm
Since Rolken's keep forgetting about posting here...

He's going to register a new domain that has subdomains for each different series that'll be handled by different people. The only reason this is "TSC4" is because it'll be based on TSC's source code.

It's not like the main site here is going to be about many games in general. :o
This is a good thing.  The media/community side of things is definitely TSC's strongest point, and if we offer that to other franchises and communities while not having that encroach upon TSC it'll rock muchly.

One thing concerns me slightly; I take it Rolken et al aren't going to run every The X Center community (unless they give up, like, everything else they do ever), so whether or not you'd get a consistent level of modding/cheat catching and whatnot is unsure.

Also, with regard to other competitive gaming communities, especially the ones we're affiliated with - would it be possible to combine this with them, or have them running The Whatever Center in an overall TSC webring?  I guess that depends on them more than anything, but that'd mean no toe-treading hopefully.

The thought occurs that Rolken has probably thought of all this, so meh, ignore me :)
Title: Re: TSC4 - The future of game competition
Post by: Rolken on May 12, 2006, 11:34:28 pm
Quote
This isn't related to the recent revelations with new Sonic games is it :(
Yep

Quote
Sounds cool. If I provide a basic idea as to the sub site I want to produce, will there be a template we can use?
Yes.

EDIT: As a thought, maybe we should stick to Sega games? (The Sega Center ftw?)
Maybe 5-10 years ago :/

Quote
F-Zero may need a new home if MFO just keeps delaying the ladders indefinitely.
MFO is gaying up F-Zero? That's unfortunate to hear. I remember thinking their design sucked horribly the last time I visited.

Quote
I stand by my position. The more variety we get, the more we're just going to come into direct competition with Cyberscore. And given the choice, not many first timers here are going to stay for long. (Of course, that has nothing to do with our awesome community, just that Cyberscore is well established.)
Cyberscore is far from well-established. They have a lot of categories, but are anemic in their support for any single game, as you can tell from their game list (http://www.cyberscore.net/full_list.php) (RPC = average submissions per chart). The majority don't even hit 10. A dedicated site run by people with a passion for the games and a variety of offerings beyond a generic set of ranking sheets and maybe a forum topic has a lot more going for it, and is just plain more fun to compete in. I know I would never have bothered to compete in Cyberscore's Sonic rankings.

Quote
Also, with regard to other competitive gaming communities, especially the ones we're affiliated with - would it be possible to combine this with them, or have them running The Whatever Center in an overall TSC webring?  I guess that depends on them more than anything, but that'd mean no toe-treading hopefully.
Yeah, depends on them. I want to stay away completely from series for which others already made sites with automated rankings and media (ie. Monkey Ball). If one or the other is lacking the option is possible, but I don't really want to push for assimilating others - though of course if they want to join I won't refuse.

Quote
One thing concerns me slightly; I take it Rolken et al aren't going to run every The X Center community (unless they give up, like, everything else they do ever), so whether or not you'd get a consistent level of modding/cheat catching and whatnot is unsure.
This is my primary concern. I am confident that achieving consistent high quality is possible, and I have several concepts I'm batting around, but I haven't quite settled on the ideal strategy yet. Sometime I'll lay out what my thoughts are (as for now I am tired not thoughtful :X).
Title: Re: TSC4 - The future of game competition
Post by: Marth on May 13, 2006, 12:32:07 pm
I don't know if I'd really have any use for this yet.
Just about all I play is Sonic, and what isn't Sonic (F-Zero X, for example), Cyberscore has.
If this'll support custom challenges for SA (and if people will actually play them), that could be cool.

The main thing is to make sure that this is The Sonic Center, and that it's
about Sonic, with other games' charts just added in as a little bonus.
Title: Re: TSC4 - The future of game competition
Post by: CosmicFalcon on May 13, 2006, 04:02:24 pm
It is the future!

I call insanity!

So like, it is in effect the Competition Nexus m i rite?

And as I understand it, I - as a fan of, say, Dead or Alive 4 - would create a segment of 'TSC4' which would be a Time Attack ranking for the game/series... which runs off the same shell and system and other tech-type words as all the Sonic game rankings...

To put it more coherently, it is some by far better realisation of that thread in Wikkity, "itt we TA anything not tracked by TSC"?

Also do not ask me why I only read this thread just now.


EDIT: Plus, with the inevitable influx of users from other competition sites if we have tables for F-Zero, Mario Kart, etc... More forum staff will invariably be needed. Especially if some people from these communities are as noob as is rumoured. So to keep things tidy and Sonicyness in the community, more staffers on the forum. Know what I'm saying.
Title: Re: TSC4 - The future of game competition
Post by: Bilan on May 13, 2006, 05:27:42 pm
To put it more coherently, it is some by far better realisation of that thread in Wikkity, "itt we TA anything not tracked by TSC"?

stfu noob, my topic is pro <_<
Title: Re: TSC4 - The future of game competition
Post by: yse on May 13, 2006, 06:47:24 pm
EDIT: Plus, with the inevitable influx of users from other competition sites if we have tables for F-Zero, Mario Kart, etc... More forum staff will invariably be needed. Especially if some people from these communities are as noob as is rumoured. So to keep things tidy and Sonicyness in the community, more staffers on the forum. Know what I'm saying.

Yeah we know what you're saying.

NO MODS FOR YOU.

Unless you take one of Rolk's championships - that was the deal was it not?
Title: Re: TSC4 - The future of game competition
Post by: CosmicFalcon on May 14, 2006, 04:27:23 am
NO MODS FOR YOU.

Unless you take one of Rolk's championships - that was the deal was it not?

stfu noob
Title: Re: TSC4 - The future of game competition
Post by: Andromeda on May 15, 2006, 09:59:16 pm
I have been holding off on divulging the entirety of my plans for TSC because I was not sure they would not be altered. But now recent events leave me decided. So here it is.

TSC4... is not TSC!

In the future, TSC will be one segment of the broader vision - a fully extensible competition network composed of multiple subsites for competition in various game series. A series fan (or fans) can create their own site design and administer rankings built on the TSC4 back end, with automated statistics and content. It is the future!

Think halfway between what TSC is now and what Cyberscore is - we extend beyond Sonic, but rather than doing so with zillions of generic rankings, we have the media and community and Sonicyness (or whatever) that makes us awesome.

Specifically, there're a few pieces that need to come together to finish the puzzle - a semi-simple skin framework (mostly fulfilled by F-Man), backend administration, the content system, and a more robust database. Work is in progress on all four, and nearing completion on a few. It'll be a few months before it all comes to a release-level point, and probably a few more before everything's polished. And when it is, it'll pwn.

Mario Center, anyone? >_>

(http://orlyowl.com/orly.jpg)
Title: Re: TSC4 - The future of game competition
Post by: Bilan on May 16, 2006, 06:38:35 pm
Ya rly.
Title: Re: TSC4 - The future of game competition
Post by: sonicam on May 16, 2006, 10:39:08 pm
XD!!!
Title: Re: TSC4 - The future of game competition
Post by: Aitamen on May 17, 2006, 03:48:29 am
above all else, it's the community that makes TSC awesome...

just keep it down... or over a LONG period of time...

I don't want the STFU N0OB buttons of my recent keyboard to be worn off...

The Aitamen
Title: Re: TSC4 - The future of game competition
Post by: Spinballwizard on May 18, 2006, 10:15:38 pm
Wait. I have an IDEA.

Maybe we shouldn't just create them by default, but have someone with an idea present it to Rolken or somesuch for review and stuff. And then if it goes through, then the presenter essentially gets to be in charge of said section.

The Puzzle Center was actually something I've been thinking about since this came up. I mean, I kinda like puzzle games. I can't get up a complete list of what I'd want, but I know DRMBM, Puzzle League/Challenge, maybe this Zoop game I know of, and potentially some others. Iono.

But one thing must remain I say.

TSC must still remain its own entity. And maybe all the other subsites too. :(
Title: Re: TSC4 - The future of game competition
Post by: yse on May 19, 2006, 02:06:32 am
I thought that was implied.

There has to be some sort of screening process or subsites will be made left right and centre with maybe two players, max. And that's not what we want. (I mean, look at Sonic Jam.)

Certainly, Mega Man looks to be popular - that should probably be the first to go up.
Title: Re: TSC4 - The future of game competition
Post by: Bilan on May 19, 2006, 03:17:39 am
I mean, look at Sonic Jam.)

stfu noob, Sonic Jam pwns <_<

And not Effy's crappy looking version either >_>
Title: Re: TSC4 - The future of game competition
Post by: magnum12 on May 19, 2006, 02:48:39 pm
Certainly, Mega Man looks to be popular - that should probably be the first to go up.
Sweet. Since The Mega Man Center is my idea, I call dibs on leadership in that sub site. Out of everyone here at TSC, the person that is the most passionate/familiar about Mega Man games besides from me is probably sonicam, so he'd be one of my first choices for mod status of TMC. I'm not familiar with the Battle Network series, (I've got every game in the other major series except for the last 3 non-remakes of the X series) so I'll need someone with expertise in Battle Network as a mod as well.
-Besides from Mega Man center, what other games would be good first subsite additions? I personally support the F-Zero Center and Puzzle Center ideas.
Title: Re: TSC4 - The future of game competition
Post by: CosmicFalcon on May 21, 2006, 07:49:14 am
Wait. I have an IDEA.

Maybe we shouldn't just create them by default, but have someone with an idea present it to Rolken or somesuch for review and stuff. And then if it goes through, then the presenter essentially gets to be in charge of said section.

...

But one thing must remain I say.

TSC must still remain its own entity. And maybe all the other subsites too. :(

Hang on... isn't that exactly what the entire concept of TSC4 is? o.o
Title: Re: TSC4 - The future of game competition
Post by: sonicam on May 21, 2006, 01:20:49 pm
Magnum: I can try to take full responsiblity of the Battle Network games, but I lack BN4-6 and Double Team. I can take responsiblity for BN1-3 and Network Transmission. Battle Chip Gate, Battle Chip Challenge/Grand Prix and the Wonderswan Battle Network game I dunno what to do about or how to make charts (and I lack the Wonderswan game as well as Battle Chip Gate). I lack a PSP so no Maverick Hunter games, but I do have Anniversary Collection and X Collection. I own both Legends as well as Tron Bonne. With Zero, I only own Zero 1 and 2. Lastly, I lack all of the GB MegaMan games, except the RockMan and Forte port. Now chart making is going to be interesting... Also, I hope we aren't the only ones that are going to compete, as this happened with Cyberscore. :/
Title: Re: TSC4 - The future of game competition
Post by: PsyBorg on May 21, 2006, 07:24:23 pm
I have too much a lot of experience in the Battle Network series, and, although I lost my MMBN 1 a long time ago, I own and frequently play every Battle Network game minus MMBN 3 White (including an import of 4.5), though my attention is currently toward 5DT until MMBN6 Gregar comes out.

So I guess it's more than safe to say that I could probably help administer the Battle Network section of the well-desired Mega Man Center.
Title: Re: TSC4 - The future of game competition
Post by: magnum12 on May 21, 2006, 10:00:26 pm
I completely forgot about the GB games, the PSP games, and the Tron Bonne spin-off. I'll have to do some research on possible new content for Maverick Hunters, although I know the MM1 remake has three new bosses (Mega Man C, which you fight when you play as one of the bosses and you go to his stage, Oil Man and I think Time Man). For charts, I'll construct a basic skeleton of them on Excel and attach them in later posts. I'll also get started on prototype rules and forum design information.
Title: Re: TSC4 - The future of game competition
Post by: Shadow Wedge on May 21, 2006, 10:31:57 pm
I have a lot of the games, including 4 of the 5 original GB games, the remakes on PSP, Legends 1 & 2, Tron Bonne, MMAC, MMX7, MMX8, MM&B, MMXCM, MMXC, MMZ1-4, and most of the Battle Network games (I only have 1 colour of MMBN3 and 4). So if you need any spot filled in, I can probably help.
Title: Re: TSC4 - The future of game competition
Post by: magnum12 on May 22, 2006, 02:27:39 am
Cool, looks like TMC'a already got a decent size staff ready that between the four of us, has all of the Mega Man bases covered.
-I've finished the charts for MM1-4, MMX1-4, and got started on the Zero charts. I've also written a .doc file on what the prototype site structure will be (designed to be similar to TSC). For rules, I've started with MM1 specific rules. (No select glitch and a rule for score similar to the one used for some stages in SA:2.) I've also begun to write some guides, but this first one is a weakness chart for the Classic and X games that will also include bosses after the first set.
-How different are the level designs between the remakes and the original games?
Title: Re: TSC4 - The future of game competition
Post by: PsyBorg on May 22, 2006, 03:42:19 pm
Hm... as the presumed-to-be Battle Network helper guy, we're going to have to fix certain issues before competition could begin.

ISSUE #1

Game(s) involved: 4.5

Well, if we're going to establish compition in Battle Network 4.5, we're going to have a tough time. You see, with a more expensive "deluxe" pack of the game, there was a Battle Chip Gate to make the game even better/easier (because you could slot in any chip you like at any time as long as your custom bar was the appropriate color).  However, because many people would probably use the ROM and not import the game, this makes the ROM common use and the BCG people would have a strongly unfair advantage over the ROMers.

This means we, at this point, have 3 major options about the BCG issue:

1. Allow them.
2. Disallow them.
3. Allow them, but make them a seperate category.
   3a. Seperate category counts as points towards championship.
   3b. Seperate category is a freestyle-like category and will not count towards the point total.

ISSUE #2

Game(s) involved: 4, 5

PART A

One of the main parts of these games might actually not call for any or little competition at all. What would this be? If you can't answer, and you have played Battle Network 4, that's sad. Really, really sad. But for you clueless people out there, there are specific parts in the game in which one can get "Dark Chips" when their health is serverely damaged, or if they use them a lot, at any point in the custom screen. These chips have insane power, but at the cost of permanent health loss. Really, someone could just use these and turn the power off to get the record on the soon-to-be TMC without losing health permanently. Not only that, but these chips are really cheap anyway. Some may be in favor of keeping them for possibly using them "skillfully", while some might want to ban them in favor of killing enemies the old-fashioned way. Some might want to make them a seperate category so they are allowed, but aren't fully banned.

We have three choices again:

1. Allow them.
2. Disallow them.
3. Allow them, but make them a seperate category.
   3a. Seperate category counts as points towards championship.
   3b. Seperate category is a freestyle-like category and will not count towards the point total.

PART B

In Battle Network 5, things are a little different. In order to get Dark Chips on the custom screen, you must put them manually in your folder, pre-battle. However, you can also use them differently. If you use them for the Soul Unison system, you can use them as a charge attack, providing you timed it right.

What do you think of this one, kids? We once again magically have 3 choices:

1. Allow them.
2. Disallow them.
3. Allow them, but make them a seperate category.
   3a. Seperate category counts as points towards championship.
   3b. Seperate category is a freestyle-like category and will not count towards the point total.




ISSUE #3


Bosses. We love to fight them for our records. They are probably going to be the main part of our MMBN sections. But which versions of the bosses will we allow? Certain bosses can only be accessed once and some can be accessed forever. There may also be some people who only want the strongest version of the boss because it is the same boss, but it may provide more challenge overall and multiple versions of the same boss would make things boring.


We have many choices now:

1. Allow all types of bosses.
2. Allow only types of bosses that can be replayed over again.
3. Allow only the strongest version of the boss to be played.
4. Other thought (specify)




So, do me a favor. Help me out here. These are some pretty tough decisions to make, and I feel you guys should have your opinion in this too. Tell me what you think is right and we'll decide on it.
Title: Re: TSC4 - The future of game competition
Post by: sonicam on May 22, 2006, 06:02:28 pm
I know nothing about 4, 4.5, nor 5, so I won't comment on those. As for the Boss Battles, I'd say only the highest version of the Navi be applicable for a time record. Also, there are the Omega Navis in 3, which can only fought once, so should those be added? Also, in Battle Network 3's Secret Area, there is a time attack area where you speak to Navi Ghosts and you challenge Navis with your Extra Folders, and you must defeat them in a certain amount of time and your time is saved in the game, perhaps that can be another chart since Extra Folders are mandated in those fights.

Also, Magnum, if you check up on cyberscore.net, there are charts for the X5-8 and some of the Zero games that I requested be put up a while ago, you can check up on those if you need to level names or something.

So we have 4 dedicated people (I can count you as dedicated, right Sigma?) for TMMC. We could just assign people to certain games they are "masters" at or ones that have the most knowledge of. PsyBorg has  all the BN games and plays them a lot so I guess he should be leader of the Battle Network series. Magnum loves the Zero series, so you should be in charge of that (unless you want something else), I dunno about Sigma and myself. Agh, maybe it's a bit too early to think about this...

Also, we should start constructing rulings for the games. At Cyberscore's X competitions, the top players abused the Ultimate Armor X code and just blazed though using Nova Strike/Giga Attack, this pissed me off much... Should we restrict UAX codes? Should it only be Bare X/Zero, or allow armors, how about a division of usage of Special Weapons and one without, so many possibilities!!! What do you guys think?

EDIT: Also, on the account of the MMBN Boss Battles, the use of the Enemy Lock SubChip can make TAing a lot easier for "wild Navi" battles. MMBN1 is going to be bitch though...
Title: Re: TSC4 - The future of game competition
Post by: magnum12 on May 22, 2006, 06:19:16 pm
Hm... as the presumed-to-be Battle Network helper guy, we're going to have to fix certain issues before competition could begin.

ISSUE #1

Game(s) involved: 4.5

Well, if we're going to establish compition in Battle Network 4.5, we're going to have a tough time. You see, with a more expensive "deluxe" pack of the game, there was a Battle Chip Gate to make the game even better/easier (because you could slot in any chip you like at any time as long as your custom bar was the appropriate color).  However, because many people would probably use the ROM and not import the game, this makes the ROM common use and the BCG people would have a strongly unfair advantage over the ROMers.

This means we, at this point, have 3 major options about the BCG issue:

1. Allow them.
2. Disallow them.
3. Allow them, but make them a seperate category.
   3a. Seperate category counts as points towards championship.
   3b. Seperate category is a freestyle-like category and will not count towards the point total.

ISSUE #2

Game(s) involved: 4, 5

PART A

One of the main parts of these games might actually not call for any or little competition at all. What would this be? If you can't answer, and you have played Battle Network 4, that's sad. Really, really sad. But for you clueless people out there, there are specific parts in the game in which one can get "Dark Chips" when their health is serverely damaged, or if they use them a lot, at any point in the custom screen. These chips have insane power, but at the cost of permanent health loss. Really, someone could just use these and turn the power off to get the record on the soon-to-be TMC without losing health permanently. Not only that, but these chips are really cheap anyway. Some may be in favor of keeping them for possibly using them "skillfully", while some might want to ban them in favor of killing enemies the old-fashioned way. Some might want to make them a seperate category so they are allowed, but aren't fully banned.

We have three choices again:

1. Allow them.
2. Disallow them.
3. Allow them, but make them a seperate category.
   3a. Seperate category counts as points towards championship.
   3b. Seperate category is a freestyle-like category and will not count towards the point total.

PART B

In Battle Network 5, things are a little different. In order to get Dark Chips on the custom screen, you must put them manually in your folder, pre-battle. However, you can also use them differently. If you use them for the Soul Unison system, you can use them as a charge attack, providing you timed it right.

What do you think of this one, kids? We once again magically have 3 choices:

1. Allow them.
2. Disallow them.
3. Allow them, but make them a seperate category.
   3a. Seperate category counts as points towards championship.
   3b. Seperate category is a freestyle-like category and will not count towards the point total.




ISSUE #3


Bosses. We love to fight them for our records. They are probably going to be the main part of our MMBN sections. But which versions of the bosses will we allow? Certain bosses can only be accessed once and some can be accessed forever. There may also be some people who only want the strongest version of the boss because it is the same boss, but it may provide more challenge overall and multiple versions of the same boss would make things boring.


We have many choices now:

1. Allow all types of bosses.
2. Allow only types of bosses that can be replayed over again.
3. Allow only the strongest version of the boss to be played.
4. Other thought (specify)




So, do me a favor. Help me out here. These are some pretty tough decisions to make, and I feel you guys should have your opinion in this too. Tell me what you think is right and we'll decide on it.

For the first issue, I'm in favor of a free style division. For issue 2a, a ban is definately in order. 2b is a bit more complicated. For me, solution 3a or 3b is the best way to go about it. Issue 3 runs into the same precedants for boss battles seen in SA:2. Since this is an RPG, I'm more in favor of solution 3. I think we should allow one time only battles, but there's the question of how many save files do you get in the BN series.
-Progress Updates: I'm done with the charts for the classic Mega Man stages (except the early GB ones), halfway through the Zero charts, halfway done with the X charts, and almost done with the Battle and Chase charts. The general site skeleton (in .doc form) is nearly finished, the forum rules are set, and some early general competition rules are nearly set.
Title: Re: TSC4 - The future of game competition
Post by: sonicam on May 22, 2006, 06:27:13 pm
Read my latest post if you haven't done so already, magnum.
Title: Re: TSC4 - The future of game competition
Post by: magnum12 on May 22, 2006, 08:52:25 pm
-Thanks for the chart info sonicam. I'll be referencing it extensively for the sections I haven't done yet.
-In regards to the X competition rules, I've written down a rule banning the use of all forms that have infinite Giga Attack/similar technique as one of their properties. Other than that, I think all armors should be fair game. For MM1, I've written down a ban on the use of the select glitch. For general competition, there's a rule for using the normal difficulty of a game. However, the NES version of MM2 needs to use difficult since for some strange reason (I'm going to double check) the MMAC normal mode for that game corresponds to the difficult setting for the NES game.
-I love the idea of an all weapons and Buster only division.
-I've come up with an early build of mod power distribution. (Aiming for relatively equal distribution of mod powers) Psyborg gets mod powers over the BN section. Everybody splits the classic and X games since those are way too large for one person to handle alone. However, anything relating to the early GB Mega Mans goes to Sigma since he's the only one with much knowledge on those ones. sonicam gets Legends since he probably has the most knowledge about them. I'll probably share Zero with sonicam. Man, I wish I taped my blind-folded battle with Omega (final form, sword only and no sub tanks), that would have been such an awesome piece of video for the media section.
Title: Re: TSC4 - The future of game competition
Post by: sonicam on May 22, 2006, 09:19:20 pm
lol, yea, that'd be an interesting vid to watch. Also, how will time be accounted for, for the the games that don't have ingame clocks, will old fashioned manual timing be required? That's a very risky method, unless we mandate vids to be sent and we can time them ourselves, but that can be time consuming and rather annoying to the people that just want their records up and/or lack video equipment/ROMs. but if you think people can be trusted, then I guess manual timing is the only way then... but I dunno... :X

Also, as for UAX/Black Zero code abusing, that can be made in to a Freestyle division perhaps.

EDIT: Also, I forgot about the Xtreme games... I don't know about Xtreme 1 (I have it but it's broken...), but Xtreme 2 has save files that count your time. I think after you defeat the final boss, you can save your game in one of the save files and that could be your final time for submission (as a clear game time, I don't know about the individual level times, I suppose you could just take your old save file time and resave when you beat a level and subtract the two to get an individual level time, but this would make a whole game speedrun be fucked as a there would be many unneeded saves..., but it's a thought). Also in Xtreme 2 there is a Boss Attack Mode where you fight the Xtreme 1 Bosses and the Xtreme 2 Bosses, they are both in their respective capsules (you pick which series of Bosses you wish to battle). After the final Maverick is defeated you are given a clear time, this can account for 4 more divisions (possibly 8 if you want to seperate X from Zero). If you need to learn anything about Xtreme 2, ask me anything.
Title: Re: TSC4 - The future of game competition
Post by: Shadow Wedge on May 23, 2006, 12:12:22 am
I need to finish Xtreme 2.

Yeah, for the MMBN issues above: I think we should use solution 3 for part 3. I haven't played 4.5, nor finished 4 and 5.

I'd probably be best as a mod for the old GB games. I'm not too good at any of the others. However, one thing that I've never really understood is exactly what charts are used in a Megaman game. I don't understand what charts they have up at cyberscore, so I'd need some help before I could give you charts for the GB games.
Title: Re: TSC4 - The future of game competition
Post by: sonicam on May 23, 2006, 02:30:03 pm
The charts at Cyberscore were only for X5-X8 and Zero 1 and 2. The only reason these games were the only ones used was because the people that "supported" the charts to go up requested only those and the other games I requested were null and void due to Cyberscore... For X5-8, individual stage times were recoreded since the Mission Reports gave you a time, same with the end game, when you defeat the final boss and after the credits, you get a clear time. Also, in X5 and 6, enemy kills was a category as well, although, the enemies were cumulative, so if you died in a stage and respawned, so would the enemies and the enemy count doesn't reset, so it can be maxed out, so I think if we're to use that category, we'd have to make a ruling that you cannot die in a stage. X6 was the same as X5, but with added Soul gathering. Collect as many Souls as possible, again, can be maxed out I think (Dynamo), and the Nightmares can warrernt different Soul amounts (Ground Scaravich is an good example). Also, all categories were broken down into the 3 difficulty levels you can set the game on, Easy, Normal and Xtreme.

As for X7 and 8, I don't own the games and had no part in making charts, so I don't know.

As for Zero 1 and 2, it was just individual Mission times and clear game time. Normal and Hard were seperate and S-Rank times were seperate (so one for pure speed and one for S-Rank times).

But the problem still remains, how will we be able to accept legitamite times for the games that don't have internal timers that are visual? How will we be able to time runs?
Title: Re: TSC4 - The future of game competition
Post by: PsyBorg on May 23, 2006, 04:07:28 pm
Here are the results after a long time of thinking it over.


ISSUE 1: I've decided to make it a seperate, freestyle-type category, due to the fact that there weren't many BCG competitors, but there were still records that could be obtained through that method.

ISSUE 2a: Though I am actually toward favoring freestyle ways of getting records, I decided to ban this one. The reason is that it isn't as useful as some of the powerful combos you can do in this game and I figured out they weren't ALWAYS helpful anyway.

ISSUE 2b: I have decided to make it a seperate category. Due to the fact that it is an integrated part of the regular fighter's style, though, I decided to make it count towards the championship, regardless.

ISSUE 3: I decided to, like you guys, only use the best version of the boss for the exact same reasons you stated.


That's all for now relating to the future TMC.



Also, on topic with the release of the Center creations, when do you estimate it'll be ready? I'm just wondering.
Title: Re: TSC4 - The future of game competition
Post by: Spinballwizard on May 23, 2006, 10:20:41 pm
Hang on... isn't that exactly what the entire concept of TSC4 is? o.o
stfu n00b.

Dudes you guys should like get your own MM topic or something. *mauled*
Title: Re: TSC4 - The future of game competition
Post by: magnum12 on May 31, 2006, 12:44:42 pm
Behold, the early prototype of the site skeleton and the charts are ready, along with a guide for all of the weakness weapons for Mega Man 1-MM&B. So far, the chart only tracks the normal difficulty. I've tried to make the charts as similar to TSC as possible for an easy conversion. I'll need help with the chart info for Legends and Battle Network. For MMX5, I did some research into the Japanese versions of the boss names (such as Tidal Whale and Dark Necrobat), which are a lot cooler than "Duff McWhalen" and some of the other ones. In regards to the issue of games without tracked times, I think we should offer the games with a tracked time for competition first as a temporary solution until we come up with something better. So far, the number of games we've got for competition will range from 20 (tracked time)-40? when September arrives (Includes BN 6 and ZX, which I have already pre-ordered).
Title: Re: TSC4 - The future of game competition
Post by: PsyBorg on May 31, 2006, 02:55:10 pm
uh, magnum12, 4.5 does not mean 4 and 5. It's a seperate game.


But otherwise, tis' great for now.
Title: Re: TSC4 - The future of game competition
Post by: sonicam on May 31, 2006, 06:27:51 pm
Looks good magnum. I modified your spreadsheet a bit to fix some errors and to add some divisions. On the account of MMXtreme 2, I'm not too sure what I should do about the game as you can switch between characters at will within the stage. I put in an Any division for it so that it can be applicable for those that want to switch mid game. X and Zero divisions are for X and Zero only, no switching allowed. I'm kinda inclined to think that Any should just be used as too many divisions can be a waste, but I'm not too sure. I also added a Game Completion division for X5 and X6 as they show it to you after the credits finish. Damn, I'm not too sure about this... :/ Look over the changes I made and see try to think what should stay and what should go.
Title: Re: TSC4 - The future of game competition
Post by: magnum12 on May 31, 2006, 07:11:06 pm
Very well done. I like the new changes. Once the stuff for BN and Legends are ready, I think we'll be ready to release the final chart prototype for submission to Rolken.
Title: Re: TSC4 - The future of game competition
Post by: Shadow Wedge on June 01, 2006, 01:01:44 am
The instant I reinstall Microsoft Office, I'll have a look at those. They sound pretty good though.
Title: Re: TSC4 - The future of game competition
Post by: Spinballwizard on June 02, 2006, 02:34:40 pm
Get OpenOffice instead. It's better and reads almost any format anyways.

</Gerbil> (Though I use OOo myself.)
Title: Re: TSC4 - The future of game competition
Post by: douglas on June 02, 2006, 04:22:49 pm
Gerbil's a KOffice nerd >_>
Title: Re: TSC4 - The future of game competition
Post by: Shadow Wedge on June 04, 2006, 09:55:49 pm
Quote from: Spinballwizard
It's better

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

Er, I seem to have something stuck in my throat. >_>
Title: Re: TSC4 - The future of game competition
Post by: JBertolli on June 12, 2006, 06:29:57 pm
it is a good idea i think. cyberscore is just one big site. it always seems that sites get more compitition if there are less games to compete in. the subsites should include whole series and not just one game. as for the forums we can easily get multiple forums for each series.
Title: Re: TSC4 - The future of game competition
Post by: douglas on June 13, 2006, 04:42:53 am
Quote from: Spinballwizard
It's better

AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA.

Er, I seem to have something stuck in my throat. >_>
Well, if you define 'better' as 'fills your computer with viruses' or 'isn't compatible with industry standard formats' or 'can't cope with any proper database', then MS Office is far better, and at the bargain price of 500 quid too.  I'll have three >_>

Back on topic: I'm liking how this is sounding.  Just wish there was a TAable series I knew as well as Sonic so I could do one <_<
Title: Re: TSC4 - The future of game competition
Post by: Shadow Wedge on June 17, 2006, 01:46:41 am
Quote from: douglas
Well, if you define 'better' as 'fills your computer with viruses' or 'isn't compatible with industry standard formats' or 'can't cope with any proper database', then MS Office is far better, and at the bargain price of 500 quid too.  I'll have three >_>
I define better to be things like 'has lots of useful features and allows customisation of parts of those features' (graphs, I'm looking at you) and 'doesn't randomly crash on me for no apparent reason whatsoever'. Despite what people say, I have never had a problem with Windows' stability.
Title: Re: TSC4 - The future of game competition
Post by: Marth on June 17, 2006, 12:59:44 pm
Despite what people say, I have never had a problem with Windows' stability.
Uh... my computer randomly slows down or freezes every once in a while.
I blame XP. My old computer (Pentium 1, 200 MHz) with 98 is easily as stable as the new one with XP.
Title: Re: TSC4 - The future of game competition
Post by: magnum12 on June 25, 2006, 07:10:12 pm
The Mega Man X Weakness guide is finished.