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Sonic Central => Competition Central => Topic started by: Parax on November 19, 2012, 08:48:21 pm

Title: Sonic & All-Stars Racing Transformed Charts
Post by: Parax on November 19, 2012, 08:48:21 pm
Surprised no one else has gotten this discussion going yet, as the game's been out for a few days (and was released early before that).

I still haven't unlocked most everything, myself, so I'm not sure exactly on the charts, but I think we'd probably follow the same chart structure as the first game; that is, single lap and three lap charts for each track. Anyone allowed, since there's obviously way too many different characters and mods to track all of them.

Track list:

- Ocean View
- Samba Studios
- Carrier Zone
- Dragon Canyon
- Temple Trouble
- Galactic Parade
- Seasonal Shrines
- Rogue's Landing
- Dream Valley
- Chilly Castle
- Graffiti City
- Sanctuary Falls
- Graveyard Gig
- Adder's Lair
- Burning Depths
- Race of Ages
- Sunshine Tour
- Shibuya Downtown
- Roulette Road
- Egg Hangar

The only other thing that seems to make sense is if we tracked some of the missions in World Tour. They don't seem to save your stats though so I don't really know if this is feasible for any of them.

Thoughts?

edit: Oh, also, there's the preorder DLC track - Outrun Bay. Precedent is that we wouldn't track it, though, yeah? Is Metal Sonic allowed in ASR1?

edit 2: Now that I think about it we could also track Grand Prix times. Stats for each cup are saved and there's actually leaderboards for it. That one has:

- Dragon Cup
- Rogue Cup
- Emerald Cup
- Arcade Cup
- Classic Cup

Then mirrored versions of each. Speaking of which... do we want to track mirrored versions of each track?
Title: Re: Sonic & All-Stars Racing Transformed Charts
Post by: DarkAura on November 20, 2012, 10:56:47 am
Umbreon I made a discussion topic but only Werey posted in it.

Anyways, I think we should add the DLC and the mirrored versions. Also the Grand Prix. World Tour missions would be just a huge pain to make, since I'm assuming there are a lot of them.

Remember this one thing though, 3DS people need a separate chart because the physics engines are completely different according to an article I found. I'll keep you posted once it comes out.
Title: Re: Sonic & All-Stars Racing Transformed Charts
Post by: Parax on November 20, 2012, 01:53:24 pm
We don't usually track charts that you can't even submit to without DLC. Going by the precedent in the first ASR, we won't track Outrun Bay but Metal Sonic and other DLC characters that might get released will be allowed.

As for Mirror Mode and Grand Prix, I think we'll see if there's a community consensus on it first. The main issue is they may get redundant if the Mirror Mode strats aren't significantly different from the standard mode strats. And Grand Prix I'm pretty sure allows restarting races, so yeah.
Title: Re: Sonic & All-Stars Racing Transformed Charts
Post by: Groudon on November 21, 2012, 09:55:31 am
And Grand Prix I'm pretty sure allows restarting races, so yeah.

It lets you restart the cup, but not individual races.
Title: Re: Sonic & All-Stars Racing Transformed Charts
Post by: Werey on November 21, 2012, 02:56:56 pm
What about Boost Races? With all the extra boost pads I'm sure you could get some slightly faster times
Title: Re: Sonic & All-Stars Racing Transformed Charts
Post by: Parax on November 23, 2012, 12:38:35 pm
Anyone got any feedback on the charts? It'd be cool to get these up fairly soon.
Title: Re: Sonic & All-Stars Racing Transformed Charts
Post by: Antronach on November 23, 2012, 09:27:53 pm
Maybe we could put the DLC in the Freestyle section for now if they don't release enough of them to make their own category.

As for modes:

- Time Attack is where you try to get as fast of a lap time as possible. You can keep racing for as long as you want.
- Free Race is a standard three lap race.
- Grand Prix has you do four three lap races in a row. You cannot start over a race; only the entire Grand Prix.
- World Tour doesn't record anything, so we'd be in the same position we were in for Black Knight.

All the modes can be played on local multiplayer except for Time Attack. Also, Race of Ages has a section that is randomized, so would we add it in? I understand that some stages with water might has big waves every now and then that you can trick off of, but the entire last section of a track is a bit excessive.
Title: Re: Sonic & All-Stars Racing Transformed Charts
Post by: Parax on November 25, 2012, 03:08:47 pm
I don't see why not. Luck manipulation is part of speedrunning.

(besides, that track is broken anyway :P)
Title: Re: Sonic & All-Stars Racing Transformed Charts
Post by: Werey on November 26, 2012, 10:50:26 am
Randomized? Go left, plane. Go right, boat. Sorted. As for waves... Come on really. You use whatever you can in this game.
Title: Re: Sonic & All-Stars Racing Transformed Charts
Post by: Antronach on November 26, 2012, 04:55:56 pm
Randomized? Go left, plane. Go right, boat. Sorted. As for waves... Come on really. You use whatever you can in this game.
I never noticed that about Race of Ages. As for waves, I thought someone was going to bitch about it.