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Recent Posts

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Competition Central / Re: Sonic Forces rankings
« Last post by hfactor66 on Today at 02:33:42 AM »
Looking through the levels, I see very few opportunities for rentals to make a difference in time attack. The fastest times I could find for avatar stages did not make use of the rental in any stage.

Really? Because I can think of three stages off the top of my head from my own experience where having a Rental makes a huge impact on your time, and those are Stage 19 against Metal Sonic, Stage 27 against Infinite, and Stage 29, Final Judgement. Since Stage 19 and 27 are both “endless” runner style boss fights, having two Wispons makes a huge impact, because having certain Wispons at certain times drastically speeds up the fight. Void and Drill, as I’ve mentioned before, works wonders as a Rental combo on Stage 27, because you can speed up two of Infinite’s attacks this way. You can drill him when he charges towards you, and Void the badniks he summons immediately after that, not to mention you can use those same tactics against Metal Sonic.

Stage 29 I’ve found to have a drastic difference in time with using a Rental, and that’s because of the three tube things you have to destroy after the boring on-rails section. The best combo I’ve found to use to destroy them as quickly as possible is Hover and Cube. (The only useful application I’ve ever found for Hover, lol) Knocking at least two badniks into one of the tubes with Hover will instantly destroy it, and a row of six spawn right next to two of the three tubes immediately at the checkpoint, so that leaves you with just one left, and I’ve found that Cube dispatches that last one the fastest, because you’re able to take it out in one move with a jump attack, something I can’t say for any other Wispon, even the almighty Drill, the speedrunner’s most common choice in this game.

So help me god, if there’s a way for Drill to somehow be faster on Stage 29, I’m gonna flip a table, cuz I’m sick of Drill being the king of speedrunning in this game…
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Competition Central / Re: Sonic Forces rankings
« Last post by Zurggriff on February 15, 2019, 05:55:55 PM »
Maybe Rentals could have Freestyle category or same sort of stats like Sonic Generations "True Time Attack"

Does anyone else have an opinion on this idea? Rental avatars also change how competition works for ring and score attacks. Is there interest in competing in any of the categories separate from with rental avatars? Are they too similar to make it worth separating? One of these (Rentals or No Rentals) could be a separate category that may or may not count toward the rankings or they could be separate divisions, like different character choices for the same level.

Looking through the levels, I see very few opportunities for rentals to make a difference in time attack. The fastest times I could find for avatar stages did not make use of the rental in any stage.

Many of the stages have rings that are out of reach, depending on the wispon, and require a second wispon to collect additional rings/points. However, some stages do not really have anything extra to offer with a rental, such as Stage 17 VS. Infinite or some of the secret and extra stages.

I do not see enough reason to separate rental avatars for times stats. I see some reason to separate ring and score charts but only for some stages. For how much trouble it is to avoid separating charts that would overlap and the lack of support for this, I think leaving rentals and no rentals on the same charts is the better option.
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Competition Central / Re: Sonic Forces rankings
« Last post by SpinDashMaster on February 15, 2019, 10:14:42 AM »
Prison Hall, right?

*googles*

Oh, Arsenal Pyramid too, I guess. Prison Hall was the first thing that came to mind for me, as running around with Void makes getting 999 there trivial.
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Competition Central / Re: Sonic Forces rankings
« Last post by hfactor66 on February 15, 2019, 01:12:11 AM »
I do not mean to tease the idea of ring stats that exceed 999 but the score does go up by 100 each time a ring is collected. This could be very difficult to identify during scenes with a lot of action but the possibility is there. As it is, score attacks still benefit from collecting rings beyond the 999th ring. Too bad they did not do something like SA(DX) where the result screen shows ring totals above 999.

I wish they would have too, it would make levels that have well over 999 rings more fun to reasonably compete on. Stage 7 has so many rings that you can get 999 in less than 90 seconds. I’ve done it multiple times, lol.
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Leaderboard Disputes / ATTN: Supersonic456
« Last post by Avikaielef on February 14, 2019, 06:05:51 PM »
I'm very skeptical about some of the recent stats that this player submmited to Sonic Unleashed 360 and it's DLCs leaderboards. I will try to explain it as best as I can.
Firstly, his ring attacks's submmision. The player claims that he managed to achieve a lot of stats, whether they are in maxed or not maxed stages, and whether there is a video showing the route played already or having to create your route on own. Somehow, the player claims that he achieved in most of his stats amount of rings that is lower by just 1 ring than the current record. I can tell from my experience with this game that missing just 1 ring attack in a maxed stage in this game is not very likely, and on the non maxed stages it just might be a truly amusing coinsidence that both him and the WR holder might used a completly different routes and methods, yet he still managed to achieve just 1 ring lower than the current record. I could believe if that was the case in one or two stats, but the player claimed the same situation in literally every DLC stage ring attack (except one where he indeed proved to have max rings, and another one in RTR1-2 Day where I would assume it's just a typo lol), and in 26 out of the 32 non DLC stages. Some of those can stats are even more extremly weird. Dragoon Road 1 Night stat for example, there are 7 players holding the tied max rings, achieved by collecting an OoB 10 ring, which is extremly difficult, and another 11 players holding the 2nd (now it's 3rd) best amount of rings, which are basically the max rings without that OoB 10 ring. The player claims again the he achieved just 1 ring lower than the max. Basically claiming that he wen't through the whole stage, missed one ring and knowing that still decided to grind (from my experience, could take even 20 minutes) for the other OoB 10 ring. There are some other very hard strat or very easy strat where it's not likely to miss exectly one ring, and I will explain more if necessery, but I think you get the point.
Now after seeing all of that, I became even more skeptical about his time attack stats as well. There are some stats the are very hard to achieve the time he claims he get, some examples are AS1-2 Day, SC1-2 Day, WI2 Day, WI2-2 Day, SS1-2, and more. Knowing the player tends to upload his best works to his youtube channel, I find it really unlikely that he just decided to not upload those videos or just happend to play all of those without recording.
To sum it up, I would like Supersonic456 to post a video of him in the world map, showing all of the stages's best times and best score since those are being saved in the game in the game system (assuming at least most of the stats were played on PS3, which is his main console) or provide pictures in case some of the times/scores are missed in the hub or played on 360. Additionaly, I would like the player to provide picture proof to all the ring stats that he can provide, or, in case they're not available, at least try to explain how comes that he missed just 1 ring in like 97% of his stats.
I really hope that I will turn out wrong and we could just move on, but those stats were just way too skeptical for me to ignore.
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Competition Central / Re: Sonic Forces rankings
« Last post by TheRealShadnic on February 14, 2019, 04:51:24 PM »
Maybe Rentals could have Freestyle category or same sort of stats like Sonic Generations "True Time Attack"
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Competition Central / Re: Sonic Forces rankings
« Last post by Zurggriff on February 14, 2019, 03:33:49 PM »
Regarding rental avatars, most speedruns use them and they offer more to the strategy in competing for record stats. When I made the post for planed rules, the forum had been inactive and there was overall support for allowing them but also brought up was concern on how the rental avatar system picks avatars. This issue has not been brought up since so I assume it is not going to be a significant problem for competition. It is also safe to assume most competitors will have reasonable access to the online features so there is not much to support limiting the potential that could be achieved with rentals.

I do not mean to tease the idea of ring stats that exceed 999 but the score does go up by 100 each time a ring is collected. This could be very difficult to identify during scenes with a lot of action but the possibility is there. As it is, score attacks still benefit from collecting rings beyond the 999th ring. Too bad they did not do something like SA(DX) where the result screen shows ring totals above 999.
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Competition Central / Re: Dolphin emulator for Riders 1 competition
« Last post by Fordden on February 13, 2019, 06:11:50 PM »
As from what both Sm4sh and Masquerade have said, I second this notion!
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Competition Central / Re: Sonic Forces rankings
« Last post by hfactor66 on February 13, 2019, 12:57:17 AM »
Hey I've done an RA in S3 that took 40 minutes before and I dont see anyone complaining about it...

Y'all whippersnappers should learn the value of patience.

XD SDM chiming in at the best time as always. Never change, dude.

I may have only been a competitor since 2014, but…

I did two one hour long SAs on Stage 17 two nights ago cuz the first one wasn’t that good, and the close to 9.4 million point run I uploaded still has so much room for improvement. Put that on top of the other half hour to 40 in game minute long RAs I’ve done on this game, I’d say I know a thing or two about patience. I mean if that’s not enough, the ultimate proof is my Rush/Rush Adventure RA stats. Several years of my life went into that. Too many resets cuz of that damn RNG…

I also spent a month on Rush grinding the AL boss cuz I fucked up a breakthrough attack pattern the first time I got it.
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Competition Central / Re: Dolphin emulator for Riders 1 competition
« Last post by Masquerade on February 12, 2019, 08:59:46 PM »
I support this post as the server holder of Sonic Riders Competitive, the biggest discord server for Sonic Riders. Honestly, I think it would be incredibly unprofessional to not allow emulators for Riders, and most Sonic games in general. A more renowned site like Speedrun.com allows them completely. So I think it would be foolish to not update your policy on emulators. Especially in the case of Sonic Riders where Dolphin emulator has for all intents and purposes, perfect emulation.
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