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General Sonic / Re: The Easiest A Rank in SA2B
« Last post by Dekuboy on April 24, 2018, 07:48:57 AM »
Might as well take advantage of the necromancy. City Escape and Metal Harbor 100 rings were pretty easy for me. I'd have to say City Escape because Metal Harbor requires the Light Speed Dash shoes (which you get in the stage) to get eings early on. Not having the treasure scope for Dry Lagoon Mission 5, I had to get it which isn't hard, but requires going to a totally different stage. I'd have to say that Wild Canyon Mission 1 was really easy for Knuckles/Rouge. This was because the layout was pretty obvious and getting emeralds fast without monitors was easy. For everybody, a lot of the timed missions on earlier stages were easy.
Anyways, I included having to get power-ups for my list. Without power-ups included, I'd say Metal Harbor 100 rings and Wild Canyon Mission 1. With getting power-ups included, I'd say City Escape 100 rings and Wild Canyon Mission 1.
Also, I don't remember doing Tails/Eggman much when I last played this game, so I don't know for them.
General Sonic / Re: The Easiest A Rank in SA2B
« Last post by SpinDashMaster on April 03, 2018, 07:11:15 PM »
Fourteen-year thread necromancy.

This has got to be a record of some kind.
Competition Central / Re: Sonic Mania Competition Rules
« Last post by Zurggriff on March 22, 2018, 05:11:26 PM »
For Times charts, I had also considered suggesting separate charts for "Time" (or Mania Mode) and "Time Attack" but figured there would not be enough interest to run through a level twice with the only difference being the presence of a boss fight. I am indifferent on whether or not to allow Mania Mode for Time charts but if it is allowed, it may be worth including Mirage Saloon 1 for Sonic and for Tails as the level has more to it than just the auto-scroller.

As for AI partners, I think allowing any Tails AI manipulation should be allowed. Determining whether Controller 2 input was used for Tails flight would not be any different from other movement from Tails. The flight can be controlled with Controller 1 and any direction or flight inputs would also affect Sonic's movement. Additionally, speedrunners have been competing in Sonic + Tails (no Controller 2 input) categories without any significant issues. I am in favor of not allowing other character combinations.

For Rings and Scores charts, I agree with allowing Mania Mode and Time Attack to prevent being stuck with inferior stats.
General Sonic / Re: The Easiest A Rank in SA2B
« Last post by ArthurDaSpeedyRunny on March 19, 2018, 04:55:46 PM »
By far, the easiest A rank (for me)
is Wild Canyon Mission 3.
Board Games / Re: Word game
« Last post by InferSaime on March 17, 2018, 02:23:08 PM »
*Read 236 times*

C'mon guys...

I'll do a swedish word

How do swedes not die when they speak?

Also, eekhoorn
Board Games / Re: Word game
« Last post by SpinDashMaster on March 16, 2018, 01:19:13 PM »
And how many of them are google bots?
Board Games / Re: Word game
« Last post by TimpZ on March 14, 2018, 06:52:31 AM »
*Read 236 times*

C'mon guys...

I'll do a swedish word
Board Games / Word game
« Last post by That Awesome Gamer Dude on February 26, 2018, 12:14:53 AM »
Hello everyone! I thought I'd put a fun game on here.

This is a game where you post a word and the first letter of the word has to begin with the last letter of the word in the previous post. You can't post the same word more than once on the same page and also no plurals (excluding mods). The word has to be at least three letters long. (again mods are exempt from this rule)

ex: Loop / Pencil / Limit / Time

I'll start with this word:


Competition Central / Re: Sonic Mania Competition Rules
« Last post by Vicklaw on February 04, 2018, 10:15:18 AM »
More about all the RA I did, the only level that has to be done in Time Attack for a RA is Stardust Speedway act 2 because of the boss fight which is way too long.

About the monitors, only life monitors are changed to ring monitors in that mode, there are always more Rings available from the large Rings than from transformed life monitors, so Mania mode is the way to go. Giant Rings are unavailable in Time Attack and there are never enough life monitors to compensate them (one large ring = 5 lifes through the level) even in Metallic Madness Act 2 it is still better to get only one large Ring in Mania than playing it in TA. So Mania > TA in every way except Stardust Speedway act 2. TA shouldn't be banned for RAs considering you'll have inferior stats compared to Mania mode.

Studiopolis act 2 is very unique on its own with the super lotto spamming mechanic, it is seen nowhere else in the game. As several records + videos have been done for this, I suggest letting the super forms and lotto abuse available. Also super forms are available at will in Sonic 4 episode 2 to turn monitors into Ring ones, you quickly transform, break the monitor then revert. Considering that fact, I think it's better to leave that level like this, or not banning the super forms overall (at least for RAs)

Blue Sphere stages bring nothing more to the runs except in RAs for Studiopolis act 2 to cancel the super form. However in all other levels, those stages should be avoided in RAs, as I exited those stages some monitors appeared broken throughout entire levels whereas I never touched them. That happened several times on several levels as well. They don't save any second for speedruns (unlike S3&K) and you get nothing from them. So in my opinion, those stages should be avoided except in Studiopolis act 2.

For time stats, they are better done in TA as there are no boss to fight in that mode and no way to turn super. Using Mania for time only bring problems as the bosses are usually too long to fight, penalising super forms anyway. I suggest using TA for time stats.

About AI partners I think you can use them but without manipulating them. (no flight with Tails nor glide with Knuckles) as if you use that, then even in a video, how can you prove you didn't use a second controller for this ? The best way is to use them like in S2/S3/S3&K, but not ban them as they are needed for some stats (Rings in hydrocity act 2 and maybe doubled score mechanics like in S2/S3).

For SA, special stages must be banned as they can really break the score on any level with the crazy mach bonuses, and redoing a full playthrough just to get the special stages available on a specific level to bump the score has no point to be done at all. Mania mode is better used for scores with 1000 points from the bosses at the end and hidden monitors with the signpost. However it is mandatory to ban infinite score with a signpost, limiting it to 100 points is OK. Also the 100000 points bonus for finishing in 9:59:XXX is to be banned. Too easy to get in TA (and with a glitch in Mania) and 100000 for doing nothing or a bad run to beat a good one feels bad.

Finally 2 more notes to conclude, DevMenu for the PC version to retry the special stages at will must be left allowed. This is to retry the stages with as less problems as possible, with unlimited retries and also to reach the later stages without needing to complete the previous ones. Non PC users can use debug mode to enter the special Stages quicklier than normal, but for nothing else than submitting special stage stats. Debug should be otherwise banned.

One last thing to ban is turning super when the timer reaches 10 minuts to survive the time over. You won't die and remain normal. Also the timer will stay frozen to 9:59:999 for an easy 100000 points time bonus and you can stay in a level as long as you want. Definitely something to be banned.
Beef / Re: Sonic R Times for all Characters
« Last post by Dekuboy on January 18, 2018, 01:10:46 PM »
Actually this was already debated in the forums in this exact section. That was back in 2005. This says that this was already debated and I probably shouldn't be trying to bring the discussion back. Oh well. I'm going to lock this now.
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