Rules last updated 11-26-09.
Common sense applies in all games. If something seems iffy, you probably shouldn't be doing it. Or at least check with someone before you do. Note that if a new rule is enacted, anything already submitted in violation of that rule is void.
Using any method to reset the timer to zero in the middle of a level is not allowed.
For ring stats, you may not collect the same ring(s) more than once.
All submissions must be your own. You may not submit statistics, videos, or guides obtained or created by another person.
Unofficial emulators that do not replicate correctly the original gameplay are not allowed. This currently spans DS, Dreamcast and any newer non portable consoles, and more.
Gamesharks, similar cheat devices, "turbo" or "autofire" features of controllers, and ROM save states must not be used, nor any functions on the emulator, such as slowing down the speed of the game. Frankly it doesn't make for much competition.
Alternate accounts are prohibited. One account per person, please.
In any game where there is a co-op mode, the 2nd controller may not be used.
Disallowed game versions: the GBC Super Mario Bros. Deluxe version.
Time Divisions
You must start the level without powerups (as small, regular Mario). However, you may collect powerups within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
You may finish a time attack run at a warp zone.
You may not submit times achieved in the second quest (available after beating the game once).
Disallowed game versions: the GBC Super Mario Bros. Deluxe version (Super Mario Bros. for Super Players).
Time Divisions
You must start the level without powerups (as small, regular Mario/Luigi). However, you may collect powerups within the level.
In the Mario division, you may only use Mario. In the Luigi division, you may only use Luigi.
Times must be achieved in a single continuous run (no deaths between start and finish).
You may finish a time attack run at a warp zone.
Time Divisions
You must start the level without powerups (as small Mario, non-invincible). However, you may collect powerups within the level.
Some levels have more than one way of completion (including roulette card, boss, and item box). You may use any one of these exits for your time.
Allowed game versions: the SNES Super Mario Allstars version and any future Wii Virtual Console remake of that version.
Time Divisions
You must start the level without powerups (as small Mario, non-invincible). However, you may collect powerups within the level.
Some levels have more than one way of completion (including roulette card, boss, and item box). You may use any one of these exits for your time.
Disallowed game versions: the PAL (Europe/Australia) SNES version, the PAL SNES All-Stars + SMW version, the GBA Super Mario Advance 2 version, and any Virtual Console release of these versions.
Time Divisions
You must start the level as small Mario, and without Yoshi. If you start the level with a powerup in your reserve box, you may not use that powerup. However, you may get powerups (or Yoshi) within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
In levels that have multiple exits, normal and secret exits are tracked separately. The secret exits are as follows:
- Donut Secret House - defeating the Big Boo. Leads to the Star Road.
- Vanilla Secret 1 - the goal accessed from the pipe halfway through the main area. Leads to the Star Road.
- Cheese Bridge Area - the goal that's farther away. Leads to Soda Lake.
- Forest Ghost House - the goal that has a 3-up moon next to it. Leads to Forest of Illusion 1.
- Chocolate Island 3 - the goal that's farther away. Leads to Chocolate Fortress.
- All other cases - the keyhole is the secret exit.
Disallowed game versions: the NTSC (US/JP) SNES versions, the NTSC SNES All-Stars + SMW versions, the GBA Super Mario Advance 2 version, and any Virtual Console release of these versions.
Time Divisions
You must start the level as small Mario, and without Yoshi. If you start the level with a powerup in your reserve box, you may not use that powerup. However, you may get powerups (or Yoshi) within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
In levels that have multiple exits, normal and secret exits are tracked separately. The secret exits are as follows:
- Donut Secret House - defeating the Big Boo. Leads to the Star Road.
- Vanilla Secret 1 - the goal accessed from the pipe halfway through the main area. Leads to the Star Road.
- Cheese Bridge Area - the goal that's farther away. Leads to Soda Lake.
- Forest Ghost House - the goal that has a 3-up moon next to it. Leads to Forest of Illusion 1.
- Chocolate Island 3 - the goal that's farther away. Leads to Chocolate Fortress.
- All other cases - the keyhole is the secret exit.
Time Divisions
You must start the level as small Mario. However, you may collect powerups within the level.
You may not start in the middle of a level from bell checkpoints.
Normal Mode must be used to achieve all times.
Tree Zone 3 is on the left, Tree Zone 4 on the right.
Coin Divisions
You must finish the level for your coins to count.
If there are multiple exits in the level, feel free to use either one.
Your coin score is your coin count directly from the level, before the post-level minigame.
Time Divisions
You must start the level as Hard Hat Wario. However, you may collect powerups within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
Time Divisions
In Palm Tree Paradise / S-Hard and the Golden Passage, you must open up all four gem piece chests for your time to count.
Bosses Divisions
You may not use items from the Item Shops.
Scores Divisions
Individual stage scores must be done in Trial Mode, not Story Mode.
In the Trial Mode and Story Mode charts, you may not use Blue, Light Blue, Black, or White Yoshi in 4-4: Neuron Jungle. This rule is due to an infinite point source.
Time Divisions
For You vs. Boo, you may only submit times from runs where you complete the level and win. (Tip: to erase your ghost for a particular level, press Start at the level select screen.)
For You vs. Boo, you may start as any form of Mario you want. (To switch, press Select at the level select screen.)
Time Divisions
You must start the level as small (regular) Mario. If you start the level with a powerup in your reserve, you may not use that powerup.
You may not get a powerup from a red winged block or a hammer brother. However, you may use any other powerup that you find within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
In levels that have multiple exits, normal and secret exits are tracked separately. In the World 2 Castle and World 5 Castle, the secret exit is the mini-Mario path at the end. In all other cases, the secret exit is the red flag.
Time (small) Divisions
You must start the level as small (regular) Mario. However, you may collect powerups within the level.
Time (powerups) Divisions
In this category, you may start the level with any powerups, including stars.
General Rules
Statistics are taken from the time the timer stops at the end of the level. This is usually when the signpost, goal ring or the capsule is hit, though in some levels it may apply to other events, eg. in Wing Fortress, time is taken from when the screen fades out. Scores are taken after all the relevant act bonuses are added.Common sense applies in all games. If something seems iffy, you probably shouldn't be doing it. Or at least check with someone before you do. Note that if a new rule is enacted, anything already submitted in violation of that rule is void.
Using any method to reset the timer to zero in the middle of a level is not allowed.
For ring stats, you may not collect the same ring(s) more than once.
All submissions must be your own. You may not submit statistics, videos, or guides obtained or created by another person.
Unofficial emulators that do not replicate correctly the original gameplay are not allowed. This currently spans DS, Dreamcast and any newer non portable consoles, and more.
Gamesharks, similar cheat devices, "turbo" or "autofire" features of controllers, and ROM save states must not be used, nor any functions on the emulator, such as slowing down the speed of the game. Frankly it doesn't make for much competition.
Alternate accounts are prohibited. One account per person, please.
In any game where there is a co-op mode, the 2nd controller may not be used.
Super Mario Bros.
Allowed game versions: the original NES version, the SNES Super Mario All-Stars version, the GBA Classic NES / Famicom Mini version, and any Wii Virtual Console release of these versions.Disallowed game versions: the GBC Super Mario Bros. Deluxe version.
Time Divisions
You must start the level without powerups (as small, regular Mario). However, you may collect powerups within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
You may finish a time attack run at a warp zone.
You may not submit times achieved in the second quest (available after beating the game once).
Super Mario Bros.: The Lost Levels
Allowed game versions: the original Famicom version (Super Mario Bros. 2 in Japan), the SNES Super Mario All-Stars version (The Lost Levels), and any Wii Virtual Console release of these versions.Disallowed game versions: the GBC Super Mario Bros. Deluxe version (Super Mario Bros. for Super Players).
Time Divisions
You must start the level without powerups (as small, regular Mario/Luigi). However, you may collect powerups within the level.
In the Mario division, you may only use Mario. In the Luigi division, you may only use Luigi.
Times must be achieved in a single continuous run (no deaths between start and finish).
You may finish a time attack run at a warp zone.
Super Mario Bros. 3 (NES)
Allowed game versions: the original NES version and the Wii Virtual Console remake of that version.Time Divisions
You must start the level without powerups (as small Mario, non-invincible). However, you may collect powerups within the level.
Some levels have more than one way of completion (including roulette card, boss, and item box). You may use any one of these exits for your time.
Super Mario Bros. 3 (SNES)
Disallowed game versions: Until further notice, Super Mario Advance 4 is disallowed.Allowed game versions: the SNES Super Mario Allstars version and any future Wii Virtual Console remake of that version.
Time Divisions
You must start the level without powerups (as small Mario, non-invincible). However, you may collect powerups within the level.
Some levels have more than one way of completion (including roulette card, boss, and item box). You may use any one of these exits for your time.
Super Mario World (NTSC)
Allowed game versions: the original SNES version (US/JP versions only), the SNES All-Stars + SMW version (US/JP versions only), and any Wii Virtual Console release of these versions.Disallowed game versions: the PAL (Europe/Australia) SNES version, the PAL SNES All-Stars + SMW version, the GBA Super Mario Advance 2 version, and any Virtual Console release of these versions.
Time Divisions
You must start the level as small Mario, and without Yoshi. If you start the level with a powerup in your reserve box, you may not use that powerup. However, you may get powerups (or Yoshi) within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
In levels that have multiple exits, normal and secret exits are tracked separately. The secret exits are as follows:
- Donut Secret House - defeating the Big Boo. Leads to the Star Road.
- Vanilla Secret 1 - the goal accessed from the pipe halfway through the main area. Leads to the Star Road.
- Cheese Bridge Area - the goal that's farther away. Leads to Soda Lake.
- Forest Ghost House - the goal that has a 3-up moon next to it. Leads to Forest of Illusion 1.
- Chocolate Island 3 - the goal that's farther away. Leads to Chocolate Fortress.
- All other cases - the keyhole is the secret exit.
Super Mario World (PAL)
Allowed game versions: the original SNES version (Europe/Australia version only), the SNES All-Stars + SMW version (Europe/Australia version only), and any Wii Virtual Console release of these versions.Disallowed game versions: the NTSC (US/JP) SNES versions, the NTSC SNES All-Stars + SMW versions, the GBA Super Mario Advance 2 version, and any Virtual Console release of these versions.
Time Divisions
You must start the level as small Mario, and without Yoshi. If you start the level with a powerup in your reserve box, you may not use that powerup. However, you may get powerups (or Yoshi) within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
In levels that have multiple exits, normal and secret exits are tracked separately. The secret exits are as follows:
- Donut Secret House - defeating the Big Boo. Leads to the Star Road.
- Vanilla Secret 1 - the goal accessed from the pipe halfway through the main area. Leads to the Star Road.
- Cheese Bridge Area - the goal that's farther away. Leads to Soda Lake.
- Forest Ghost House - the goal that has a 3-up moon next to it. Leads to Forest of Illusion 1.
- Chocolate Island 3 - the goal that's farther away. Leads to Chocolate Fortress.
- All other cases - the keyhole is the secret exit.
Super Mario Land 2
Time Divisions
You must start the level as small Mario. However, you may collect powerups within the level.
You may not start in the middle of a level from bell checkpoints.
Normal Mode must be used to achieve all times.
Tree Zone 3 is on the left, Tree Zone 4 on the right.
Super Mario Land 3: Wario Land
Coin Divisions
You must finish the level for your coins to count.
If there are multiple exits in the level, feel free to use either one.
Your coin score is your coin count directly from the level, before the post-level minigame.
Time Divisions
You must start the level as Hard Hat Wario. However, you may collect powerups within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
Wario Land 3
Use the in-built Time Attack mode (available after collecting all 100 treasures).Wario Land 4
Time Divisions
In Palm Tree Paradise / S-Hard and the Golden Passage, you must open up all four gem piece chests for your time to count.
Bosses Divisions
You may not use items from the Item Shops.
Yoshi's Story
Scores Divisions
Individual stage scores must be done in Trial Mode, not Story Mode.
In the Trial Mode and Story Mode charts, you may not use Blue, Light Blue, Black, or White Yoshi in 4-4: Neuron Jungle. This rule is due to an infinite point source.
Super Mario Bros. Deluxe
Time Divisions
For You vs. Boo, you may only submit times from runs where you complete the level and win. (Tip: to erase your ghost for a particular level, press Start at the level select screen.)
For You vs. Boo, you may start as any form of Mario you want. (To switch, press Select at the level select screen.)
New Super Mario Bros.
Time Divisions
You must start the level as small (regular) Mario. If you start the level with a powerup in your reserve, you may not use that powerup.
You may not get a powerup from a red winged block or a hammer brother. However, you may use any other powerup that you find within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
In levels that have multiple exits, normal and secret exits are tracked separately. In the World 2 Castle and World 5 Castle, the secret exit is the mini-Mario path at the end. In all other cases, the secret exit is the red flag.
New Super Mario Bros. Wii
For all levels except World 7 Castle, the "Normal" division is for the normal exit, and the "Secret" division is for the secret exit (the red flag). For World 7 Castle, the "Normal" division refers to the normal entrance (the door), and the "Secret" division refers to the secret entrance (the roof).Time (small) Divisions
You must start the level as small (regular) Mario. However, you may collect powerups within the level.
Time (powerups) Divisions
In this category, you may start the level with any powerups, including stars.
The Sonic Center v3.9
Copyright 2003-2010 by The Sonic Center Team.