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Competition Rules

Rules last updated 05-29-20.

General Rules

* Statistics are taken from the time the timer stops at the end of the level. This is usually when the signpost, goal ring or the capsule is hit, though in some levels it may apply to other events, eg. in Wing Fortress, time is taken from when the screen fades out. Scores are taken after all the relevant act bonuses are added.
* For ring stats, you may not collect the same ring(s) more than once.
* All submissions must be your own. You may not submit statistics, videos, or guides obtained or created by another person.
* Gamesharks, similar cheat devices, "turbo" or "autofire" features of controllers, and ROM save states must not be used, nor any functions on the emulator, such as slowing down the speed of the game.
* Common sense applies in all games. If something seems iffy, you probably should not be doing it. Or at least check with someone before you do. Note that if a new rule is enacted, anything already submitted in violation of that rule is void.
* In any game where there is a co-op mode, the second controller may not be used.
* With the exception of items designed to change the timer, using any method to reset the timer to zero in the middle of a level is not allowed.
* You may use any emulator for competition; however, any action performed during the run (be it an in-game action or use of an emulator function) that cannot be replicated on console voids your stat.
* The original game and all its contents must be preserved and unmodified.
* Any game running on a PC or emulator must perform at full speed while playing the game you're submitting for (60 FPS in most cases). The exception is if lag is caused by the game, rather than by bad hardware or emulation.
* You can create only one account per person. Alternate accounts are prohibited. Conversely, one person per account.
* Emulators for GameCube, PlayStation 2, Xbox and any home console released after those, as well as DS, 3DS, and PSP are banned for competition.
* All first-place records (including ties) must have a video of the whole run linked in the stat comment. Emulator runs must have an input file linked instead. If using Retroarch with Genesis Plus GX, video is required instead of an input file and the Retroarch Menu that displays the Genesis Plus GX core and version must be shown at point during the video.

Super Mario Bros.

Allowed game versions: the original NES version, the SNES Super Mario All-Stars version, the GBA Classic NES / Famicom Mini version, and any Wii Virtual Console release of these versions.
Disallowed game versions: the GBC Super Mario Bros. Deluxe version.

Time Divisions
You must start the level without powerups (as small, regular Mario).  However, you may collect powerups within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).
You may finish a time attack run at a warp zone.
You may not submit times achieved in the second quest (available after beating the game once).

Super Mario Bros.: The Lost Levels

Allowed game versions: the original Famicom version (Super Mario Bros. 2 in Japan), the SNES Super Mario All-Stars version (The Lost Levels), and any Wii Virtual Console release of these versions.
Disallowed game versions: the GBC Super Mario Bros. Deluxe version (Super Mario Bros. for Super Players).

Time Divisions
You must start the level without powerups (as small, regular Mario/Luigi).  However, you may collect powerups within the level.
In the Mario division, you may only use Mario.  In the Luigi division, you may only use Luigi.
Times must be achieved in a single continuous run (no deaths between start and finish).
You may finish a time attack run at a warp zone.

Super Mario Bros. 3 (NES)

Allowed game versions: the original NES version and the Wii Virtual Console remake of that version.

Some levels, such as World 1-Fortress, have more than one method of completion (including getting a mushroom/flower/star card, defeating a boss, or finding an item box). You may use any one of these completion methods for your time.

Time Divisions
You must start the level without powerups (as small Mario, non-invincible).  However, you may collect powerups within the level.

Time (powerups) Divisions
This category has no restrictions on using powerups.

Super Mario Bros. 3 (SNES)

Disallowed game versions: Super Mario Advance 4 for the GBA.
Allowed game versions: the SNES Super Mario All-Stars version and the Wii port of that version.

Some levels, such as World 1-Fortress, have more than one method of completion (including getting a mushroom/flower/star card, defeating a boss, or finding an item box). You may use any one of these completion methods for your time.

Time Divisions
You must start the level without powerups (as small Mario, non-invincible).  However, you may collect powerups within the level.

Time (powerups) Divisions
This category has no restrictions on using powerups.

Super Mario World (NTSC)

Allowed game versions: the original SNES version (US/JP versions only), the SNES All-Stars + SMW version (US/JP versions only), and any Wii Virtual Console release of these versions.
Disallowed game versions: the PAL (Europe/Australia) SNES version, the PAL SNES All-Stars + SMW version, the GBA Super Mario Advance 2 version, and any Virtual Console release of these versions.

In levels that have multiple exits, normal and secret exits are tracked separately.  The secret exits are as follows:
- Donut Secret House - defeating the Big Boo.  Leads to the Star Road.
- Vanilla Secret 1 - the goal accessed from the pipe halfway through the main area.  Leads to the Star Road.
- Cheese Bridge Area - the goal that's farther away.  Leads to Soda Lake.
- Forest Ghost House - the goal that has a 3-up moon next to it.  Leads to Forest of Illusion 1.
- Chocolate Island 3 - the goal that's farther away.  Leads to Chocolate Fortress.
- All other cases - the keyhole is the secret exit.

Times must be achieved in a single continuous run (no restarting from the mid-level checkpoint).

Time Divisions
You must start the level as small Mario, and without Yoshi.  If you start the level with a powerup in your reserve box, you may not use that powerup.  However, you may get powerups (or Yoshi) within the level.

Time (powerups) Divisions
This category has no restrictions on using powerups or Yoshi.

Super Mario World (PAL)

Allowed game versions: the original SNES version (Europe/Australia version only), the SNES All-Stars + SMW version (Europe/Australia version only), and any Wii Virtual Console release of these versions.
Disallowed game versions: the NTSC (US/JP) SNES versions, the NTSC SNES All-Stars + SMW versions, the GBA Super Mario Advance 2 version, and any Virtual Console release of these versions.

In levels that have multiple exits, normal and secret exits are tracked separately.  The secret exits are as follows:
- Donut Secret House - defeating the Big Boo.  Leads to the Star Road.
- Vanilla Secret 1 - the goal accessed from the pipe halfway through the main area.  Leads to the Star Road.
- Cheese Bridge Area - the goal that's farther away.  Leads to Soda Lake.
- Forest Ghost House - the goal that has a 3-up moon next to it.  Leads to Forest of Illusion 1.
- Chocolate Island 3 - the goal that's farther away.  Leads to Chocolate Fortress.
- All other cases - the keyhole is the secret exit.

Times must be achieved in a single continuous run (no restarting from the mid-level checkpoint).

Time Divisions
You must start the level as small Mario, and without Yoshi.  If you start the level with a powerup in your reserve box, you may not use that powerup.  However, you may get powerups (or Yoshi) within the level.

Time (powerups) Divisions
This category has no restrictions on using powerups or Yoshi.

Super Mario Land 2


Time Divisions
You must start the level as small Mario.  However, you may collect powerups within the level.
You may not start in the middle of a level from bell checkpoints.
Normal Mode must be used to achieve all times.
Tree Zone 3 is on the left, Tree Zone 4 on the right.

Super Mario Land 3: Wario Land


Time Divisions
You must start the level as Hard Hat Wario.  However, you may collect powerups within the level.
Times must be achieved in a single continuous run (no deaths between start and finish).

Coin Divisions
You must finish the level for your coins to count.
If there are multiple exits in the level, feel free to use either one.
Your coin score is your coin count directly from the level, before the post-level minigame.

Wario Land 3

Use the in-built Time Attack mode (available after collecting all 100 treasures).

Wario Land 4


Time Divisions
In Palm Tree Paradise / S-Hard and the Golden Passage, you must open up all four gem piece chests for your time to count.

Bosses Divisions
You may not use items from the Item Shops.

Yoshi's Story


Scores Divisions
Individual stage scores must be done in Trial Mode, not Story Mode.
In the Trial Mode and Story Mode charts, you may not use Blue, Light Blue, Black, or White Yoshi in 4-4: Neuron Jungle.  This rule is due to an infinite point source.

Super Mario Bros. Deluxe


Time Divisions
For You vs. Boo, you may only submit times from runs where you complete the level and win.  (Tip: to erase your ghost for a particular level, press Start at the level select screen.)
For You vs. Boo, you may start as any form of Mario you want.  (To switch, press Select at the level select screen.)

New Super Mario Bros.

Times must be achieved in a single continuous run (no deaths between start and finish).
In levels that have multiple exits, normal and secret exits are tracked separately.  In the World 2 Castle and World 5 Castle, the secret exit is the mini-Mario path at the end.  In all other cases, the secret exit is the red flag.

Time Divisions
You must start the level as small (regular) Mario.  If you start the level with a powerup in your reserve, you may not use that powerup.
You may not get a powerup from a red winged block or a hammer brother.  However, you may use any other powerup that you find within the level.

Time (powerups) Divisions
This category has no restrictions on using powerups.

New Super Mario Bros. Wii

For all levels except World 7 Castle, the "Normal" division is for the normal exit, and the "Secret" division is for the secret exit (the red flag).  For World 7 Castle, the "Normal" division refers to the normal entrance (the door), and the "Secret" division refers to the secret entrance (the roof).

Time (small) Divisions
You must start the level as small (regular) Mario.  However, you may collect powerups within the level.

Time (powerups) Divisions
In this category, you may start the level with any powerups, including stars.

Super Mario 64

Allowed versions: Nintendo 64, Wii Virtual Console, and emulator.
N64 version - a GameShark code is required to use the timer. Example code: http://sites.google.com/site/jamesskingdom/Home/game-codes-by-james-s/super-mario-64-codes#TOC-Timer-codes
Wii Virtual Console version - the Gecko OS is required to use the timer: http://sm64.org/forum/viewtopic.php?id=154
Emulator - Project64 version 1.6 is required for consistency.  The N64 GameShark code is required to use the timer.

The only stars that don't have charts are Bob-Omb Battlefield Star 2, Tiny-Huge Island Star 3, and the Princess's Secret Slide in under 21 seconds.  The reason is that the timer code and the level's race timer interact poorly, making it impossible to time these stars from start to finish.

For all Times charts, you must input a code to make a timer display on the screen.  There are several different timer codes out there, but any timer code must adhere to the following rules:
1. When the level starts, the timer should start. (Some codes reset the timer to zero automatically as the level starts; others require you to reset it by pressing a button during the star select screen or the fade-to-black.  Either type of timer is allowed.)
2. When you collect the Star (or grab the key/star that Bowser leaves), the timer should stop, showing your time for that level.
3. The timer may not reset or pause at any time during the level, except during certain messages such as the instructional message in the Tower of the Wing Cap.  Note that some timers pause for a short time when you use a warp (such as the one between flower beds in Bob-Omb Battlefield) - avoid using this kind of timer if you use a warp during a level.
4. The timer must display tenths of seconds.  Displaying hundredths or thousandths is okay, but you must submit your time in tenths; if you use a timer with hundredths or thousandths digits, simply ignore those extra digits to get your time in tenths.


Race Divisions
The Races category is for timed challenges that don't require a timer code.  Note that the race timer for the Princess's Secret Slide may not work unless you turn timer codes off.

Coin Divisions
Tricks that can be used to spawn infinite coins are not allowed.

Super Mario Galaxy

2P co-op play is not allowed.
For all times, you may play as either Mario or Luigi.

Super Mario Galaxy 2

2P co-op play is not allowed.
For all charts, you may play as either Mario or Luigi.
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