News Articles
Super Mario 64
July 21, 2011 - 1:23 AM
Super Mario 64's open for submissions!
There's more Times charts than you might expect, given that Super Mario 64 levels generally don't have a timer. I'll let the Rules do the explaining here:
For all Times charts, you must input a code to make a timer display on the screen.
There are several different timer codes out there, but any timer code must adhere to the following rules:
Allowed versions: Nintendo 64, Wii Virtual Console, and emulator.
All charts are available for submission now!
(The only stars that don't have charts are Bob-Omb Battlefield Star 2, Tiny-Huge Island Star 3, and the Princess's Secret Slide in under 21 seconds. The reason is that the timer code and the level's race timer interact poorly, making it impossible to time these stars from start to finish.)
There's quite a few very talented Super Mario 64 speedrunners on YouTube, and many of them use the timer hack for individual-star speedruns and challenges. Hopefully these charts can be a useful way to collect everyone's best times for each level. For those unfamiliar with the setup required to use the timer hack, we'll do our best to get more informational links.
If you don't have a timer hack, you can try your hand at Coins and Races. But don't forget about the coin chart rule (if you don't know what it means, then you're probably fine):
Tricks that can be used to spawn infinite coins are not allowed.
Thanks to Devin for the game information, as well as the suggestion to add the game. (And thanks to Gerbil for tech support.)
Update: charts issues have been resolved!
Thanks to Gerbil for the help again. For the new Koopa the Quick / Secret Slide charts, see the Races category. These Races charts do not require timer codes, so those who play on console without access to codes can compete. (Also, the "Princess's Secret Slide - Block" star time is still there under Times (Sub Courses); that one still uses a timer code, to time from the start of the level to the star.)
20 comments
, News Posted by yoshifan
There's more Times charts than you might expect, given that Super Mario 64 levels generally don't have a timer. I'll let the Rules do the explaining here:
For all Times charts, you must input a code to make a timer display on the screen.
There are several different timer codes out there, but any timer code must adhere to the following rules:
- When the level starts, the timer should start. (Some codes reset the timer to zero automatically as the level starts; others require you to reset it by pressing a button during the star select screen or the fade-to-black. Either type of timer is allowed.)
- When you collect the Star (or grab the key/star that Bowser leaves), the timer should stop, showing your time for that level.
- The timer may not reset or pause at any time during the level, except during certain messages such as the instructional message in the Tower of the Wing Cap. Note that some timers pause for a short time when you use a warp (such as the one between flower beds in Bob-Omb Battlefield) - avoid using this kind of timer if you use a warp during a level.
- The timer must display tenths of seconds. Displaying hundredths or thousandths is okay, but you must submit your time in tenths; if you use a timer with hundredths or thousandths digits, simply ignore those extra digits to get your time in tenths.
Allowed versions: Nintendo 64, Wii Virtual Console, and emulator.
- N64 version - a GameShark code is required to use the timer. For example: http://sites.google.com/site/jamesskingdom/Home/game-codes-by-james-s/super-mario-64-codes#TOC-Timer-codes
- Wii Virtual Console version - the Gecko OS is required to use the timer: http://sm64.org/forum/viewtopic.php?id=154
- Emulator - Project64 version 1.6 is required for consistency. The N64 GameShark code is required to use the timer.
All charts are available for submission now!
(The only stars that don't have charts are Bob-Omb Battlefield Star 2, Tiny-Huge Island Star 3, and the Princess's Secret Slide in under 21 seconds. The reason is that the timer code and the level's race timer interact poorly, making it impossible to time these stars from start to finish.)
There's quite a few very talented Super Mario 64 speedrunners on YouTube, and many of them use the timer hack for individual-star speedruns and challenges. Hopefully these charts can be a useful way to collect everyone's best times for each level. For those unfamiliar with the setup required to use the timer hack, we'll do our best to get more informational links.
If you don't have a timer hack, you can try your hand at Coins and Races. But don't forget about the coin chart rule (if you don't know what it means, then you're probably fine):
Tricks that can be used to spawn infinite coins are not allowed.
Thanks to Devin for the game information, as well as the suggestion to add the game. (And thanks to Gerbil for tech support.)
Update: charts issues have been resolved!
Thanks to Gerbil for the help again. For the new Koopa the Quick / Secret Slide charts, see the Races category. These Races charts do not require timer codes, so those who play on console without access to codes can compete. (Also, the "Princess's Secret Slide - Block" star time is still there under Times (Sub Courses); that one still uses a timer code, to time from the start of the level to the star.)
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